| Please note: The Prompt Sandy Bank MLO is NOT included in this package. This product is the robbery script built specifically for the Prompt Sandy Bank interior — you provide / own the MLO. One purchase, one bank, fully featured. |
| Resource | Required | Notes |
|---|---|---|
| ox_lib | Yes | Callbacks, progress bars & UI helpers |
| estrp-DoorSystem | Yes | Set PromptSandyBank = true — comes with the script. — start before this resource |
| minigames | Yes | Lockpick, hack, thermite minigames — comes with the script. Editable or replaceable. — start before this resource |
| mka-lasers | Yes | Lobby + vault laser grids — start before this resource |
| Target system | Yes | ox_target, qtarget or qb-target |
| Framework | Yes | ESX / QB-Core / QBX — auto-detected |
| Inventory | Yes | OX or Other via framework item functions |
| estrp-drillprop | Conditional | Vault DUI (drilling robtype) and manager mini safe (smalldrill) only — not used for deposit box large_drill |
| estrp-tabletsys | Optional | Tablet skill gates for USB hacks & lockpicks |
A complete bank robbery built exclusively for the Prompt Sandy Bank MLO in Sandy Shores. Players choose between two fully tuned entry routes — breach through the manager office on the upper floor, or cut outdoor security and push in through the rear entrance. Each route has its own door panels, PC hacks, guard spawns and path-locked interactions, then both converge on the same vault, deposit boxes, vitrine and trolleys.
Unlike multi-map bank packs, this is a single-location, maximum-detail build: every coord, laser path, door ID, guard spawn and target zone is tuned for Prompt Sandy. Switch vault entry style with one config line (bomb, drilling or keypadgame). The active route is locked in on the first qualifying action — crews cannot swap mid-heist.
Enable or disable dual paths with Config.Features.hasDualRobberyPaths in shared/bank.lua. When enabled, the first entry action sets the robbery path for the whole crew.
| Upper Route (Manager Office) | Rear Route (Back Entry) | |
|---|---|---|
| How you start | Lockpick the manager office double doors on the upper floor | Cut the outdoor electric security box at the rear of the bank |
| Door panels used | 2× upper panels — require manager PC security code + USB hack | 2× rear panels (doors 482–483) — USB hack only after electric cut |
| Route-exclusive PC | Manager PC (upper office) — search for the upper door panel security code | Guard PC (inside vault area) — authorize the vault panel before hacking (keypadgame only) |
| Lobby lasers | Skipped — no rear electric cut, no lobby laser grid | Active after electric cut until rear panels are hacked through the laser-filled lobby |
| Guards spawn | One wave after the first upper door panel is opened with the manager PC code | One wave immediately after the electric box is disabled |
| Route-exclusive loot | Manager mini safe in the office — smalldrill with full DUI overlay | No mini safe access (office route only) |
| Panels locked out | Rear door panels are disabled once you commit to the upper route | Upper door panels (484–485) stay locked until the vault is opened — then the upper section unlocks automatically |
| After vault opens | Rear entrance doors unlock as a secondary exit / flank path | Upper section doors unlock so crews can reach the manager office tier |
Both routes share the fingerprint vault laser panel (disables lower vault lasers), vault entry method, 8 deposit boxes, high vitrine, and 3–4 cash/gold/diamond trolleys inside the vault.
Set Config.Robtype in shared/bank.lua:
| Robtype | Vault Entry | PC Hacks | Notes |
|---|---|---|---|
| keypadgame (default) | Vault panel → thermite minigame + USB hack | Manager PC (upper route) or Guard PC (rear route) + vault authorization | Full hack route; vault security panel prop spawned at MLO-tuned coords |
| bomb | Plant C4 on vault door with timer slider | Skipped — no office/guard PC flow | Faster vault entry; both entry routes still require their respective door panels |
| drilling | Thermal drill + DUI overlay on ESTRP drill prop | Skipped — no office/guard PC flow | Vault DUI with overheat, malfunctions & repair; needs estrp-drillprop |
| Step | Action | Item / Tool |
|---|---|---|
| 1 | Lockpick manager office double doors (489–490) — sets upper route, starts heist, may spawn guards later | lockpick |
| 2 | USB hack manager PC — search progress bar reveals the upper door panel security code | hack_usb |
| 3 | USB hack upper door panels (×2, doors 484–485) — enter manager PC code, then chopping minigame; guards spawn on first panel opened | hack_usb |
| 4 | Fingerprint hack vault laser panel — disables lower vault lasers (USB may be consumed here) | hack_usb |
| 5 | USB hack vault panel — thermite minigame opens vault door 486; trolleys + vitrine spawn | hack_usb |
| 6 | Drill 8 deposit boxes with large_drill — synced scene + built-in drill minigame (no DUI) | large_drill |
| 7 | Cut high vitrine for premium gems / art | cutter |
| 8 | Grab 3–4 trolleys (cash / gold bars / diamonds rolled per trolley) | — |
| 9 | Return to manager office — drill mini safe with smalldrill + DUI overlay, then loot | smalldrill |
| Step | Action | Item / Tool |
|---|---|---|
| 1 | Cut outdoor electric box — sets rear route, disables wired security, activates lobby lasers, alerts police, spawns guards | None (lockpick minigame at box) |
| 2 | USB hack rear door panels (×2, doors 482–483) through the laser grid — chopping minigame, no code required | hack_usb |
| 3 | Fingerprint hack vault laser panel — disables lower vault lasers | hack_usb |
| 4 | USB hack guard PC inside the vault area — authorizes the vault panel | hack_usb |
| 5 | USB hack vault panel — thermite minigame opens vault door 486; trolleys + vitrine spawn; upper section doors unlock | hack_usb |
| 6 | Drill 8 deposit boxes with large_drill — synced scene + built-in drill minigame | large_drill |
| 7 | Cut high vitrine for premium gems / art | cutter |
| 8 | Grab 3–4 trolleys (cash / gold bars / diamonds rolled per trolley) | — |
Bomb and drilling robtypes skip the manager PC, guard PC and vault panel hacks (steps 2–5 on upper, steps 4–5 on rear). Door panels and route selection still apply. Vault entry uses C4 or thermal drill directly.
The Prompt Sandy Bank MLO is sold / owned separately. The script provides all coords, targets, lasers, doors and logic for this interior.
![]() Prompt Sandy Bank interior | Prompt Sandy BankA single, deeply tuned bank heist for the Prompt Sandy Bank MLO in Sandy Shores. Has: 2 entry routes (upper manager office + rear electric box), mka-lasers lobby + vault grids, 4× USB door panels, fingerprint laser panel, manager PC + guard PC flows, 3 vault entry types, 8 deposit boxes, high vitrine cutting, manager mini safe smalldrill DUI, 3–4 trolleys, armoured guards. Doors synced: estrp-DoorSystem. Configurable: robtype, dual paths, lasers, guards, drill tuning, economy, police & cooldown, tool consumption, feature flags. Default robtype: Keypadgame • Also supports Bomb & Drilling |
| Interaction | DUI Overlay | Notes |
|---|---|---|
| Vault thermal drill (drilling robtype) | Yes | Live on-screen DUI on ESTRP drill prop — heat, overheat, malfunctions & repair |
| Deposit boxes (large_drill) | No | Built-in hei_prop_heist_drill + synced scene + scaleform drill minigame — no estrp-drillprop, no DUI |
| Manager mini safe (smalldrill) | Yes | Upper route only. DUI overlay on drill prop with separate malfunction tuning (Config.MiniSafeDrillMalfunctions) |
Maps with the drilling robbery type and DUI drill enabled show a live on-screen overlay while players drill the vault door. The interface tracks drill progress, heat and malfunctions in real time — fully tunable from your map config.
It means the scripts work with other inventories that use ESX/QB core functions to add, remove, or check item amounts. So far, it works well with Codem, QB, QS, OX, Core, and Origen inventories.
No, maps aren’t included. You’ll need to buy maps yourself. We only provide the scripts for those maps.
Short answer is no. Right now, we support the most popular inventories like Codem, QB, QS, OX, Core, and Origen, all using QB/ESX core item functions. If you get the open script, you can change or add whatever you want.
Open scripts give you full access to edit everything. Escrowed scripts only let you see some files and limit editing to protect the script.
Yes! All minigames are in open files, so you can tweak or swap them however you like.
Yes, you can replace the default police alerts with your own dispatch system. We have guides and examples in the Discord to help you.
No. Since scripts are in the keymaster / CFX Portal, changes for one server would affect everyone else and could cause issues. Check out the previews and info on the Tebex store before buying. If you want to extendedly edit the script then its reccomended to get Open version.
No. Before making a purchase, be sure that you have all required dependencies and the right core version. We do not offer refunds or exchanges for digital scripts.
Minigames resource has to be started separately and before our scripts. Do not include [IMG-Minigames] folder when uploading the script to your resources.
Most common reason is that you do not have resource: Estrp - Drill resource or prop is not whitelisted by anticheat. Our prop is included with the scripts which previously had K4MB1 Drill prop. Only Exceptions are K4MB1 Map robberies, they will still require his drill prop.
€16.00
€12.80
€16.00
€12.80
€17.00
€13.60
€17.00
€13.60
€14.00
€11.20
€14.00
€11.20
€17.00
€13.60
€17.00
€13.60