Prompt Sandy Bank Robbery  { ESCROWED ESX QBX QBCORE}
Preview Video
Prompt Sandy Bank Robbery  { ESCROWED ESX QBX QBCORE}

€17.00

€13.60

-20%
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Please note: The Prompt Sandy Bank MLO is NOT included in this package. This product is the robbery script built specifically for the Prompt Sandy Bank interior — you provide / own the MLO. One purchase, one bank, fully featured.

Dependencies

ResourceRequiredNotes
ox_libYesCallbacks, progress bars & UI helpers
estrp-DoorSystemYesSet PromptSandyBank = true — comes with the script. — start before this resource
minigamesYesLockpick, hack, thermite minigames — comes with the script. Editable or replaceable. — start before this resource
mka-lasersYesLobby + vault laser grids — start before this resource
Target systemYesox_target, qtarget or qb-target
FrameworkYesESX / QB-Core / QBX — auto-detected
InventoryYesOX or Other via framework item functions
estrp-drillpropConditionalVault DUI (drilling robtype) and manager mini safe (smalldrill) only — not used for deposit box large_drill
estrp-tabletsysOptionalTablet skill gates for USB hacks & lockpicks

Overview

A complete bank robbery built exclusively for the Prompt Sandy Bank MLO in Sandy Shores. Players choose between two fully tuned entry routes — breach through the manager office on the upper floor, or cut outdoor security and push in through the rear entrance. Each route has its own door panels, PC hacks, guard spawns and path-locked interactions, then both converge on the same vault, deposit boxes, vitrine and trolleys.

Unlike multi-map bank packs, this is a single-location, maximum-detail build: every coord, laser path, door ID, guard spawn and target zone is tuned for Prompt Sandy. Switch vault entry style with one config line (bomb, drilling or keypadgame). The active route is locked in on the first qualifying action — crews cannot swap mid-heist.


Two Ways In — Upper vs Rear Route

Enable or disable dual paths with Config.Features.hasDualRobberyPaths in shared/bank.lua. When enabled, the first entry action sets the robbery path for the whole crew.

 Upper Route (Manager Office)Rear Route (Back Entry)
How you startLockpick the manager office double doors on the upper floorCut the outdoor electric security box at the rear of the bank
Door panels used2× upper panels  — require manager PC security code + USB hack2× rear panels (doors 482–483) — USB hack only after electric cut
Route-exclusive PCManager PC (upper office) — search for the upper door panel security codeGuard PC (inside vault area) — authorize the vault panel before hacking (keypadgame only)
Lobby lasersSkipped — no rear electric cut, no lobby laser gridActive after electric cut until rear panels are hacked through the laser-filled lobby
Guards spawnOne wave after the first upper door panel is opened with the manager PC codeOne wave immediately after the electric box is disabled
Route-exclusive lootManager mini safe in the office — smalldrill with full DUI overlayNo mini safe access (office route only)
Panels locked outRear door panels are disabled once you commit to the upper routeUpper door panels (484–485) stay locked until the vault is opened — then the upper section unlocks automatically
After vault opensRear entrance doors unlock as a secondary exit / flank pathUpper section doors unlock so crews can reach the manager office tier

Both routes share the fingerprint vault laser panel (disables lower vault lasers), vault entry method, 8 deposit boxes, high vitrine, and 3–4 cash/gold/diamond trolleys inside the vault.


What It Supports


Robbery Types

Set Config.Robtype in shared/bank.lua:

RobtypeVault EntryPC HacksNotes
keypadgame (default)Vault panel → thermite minigame + USB hackManager PC (upper route) or Guard PC (rear route) + vault authorizationFull hack route; vault security panel prop spawned at MLO-tuned coords
bombPlant C4 on vault door with timer sliderSkipped — no office/guard PC flowFaster vault entry; both entry routes still require their respective door panels
drillingThermal drill + DUI overlay on ESTRP drill propSkipped — no office/guard PC flowVault DUI with overheat, malfunctions & repair; needs estrp-drillprop

Full Heist Flow — Upper Route (Keypadgame)

StepActionItem / Tool
1Lockpick manager office double doors (489–490) — sets upper route, starts heist, may spawn guards laterlockpick
2USB hack manager PC — search progress bar reveals the upper door panel security codehack_usb
3USB hack upper door panels (×2, doors 484–485) — enter manager PC code, then chopping minigame; guards spawn on first panel openedhack_usb
4Fingerprint hack vault laser panel — disables lower vault lasers (USB may be consumed here)hack_usb
5USB hack vault panel — thermite minigame opens vault door 486; trolleys + vitrine spawnhack_usb
6Drill 8 deposit boxes with large_drill — synced scene + built-in drill minigame (no DUI)large_drill
7Cut high vitrine for premium gems / artcutter
8Grab 3–4 trolleys (cash / gold bars / diamonds rolled per trolley)
9Return to manager office — drill mini safe with smalldrill + DUI overlay, then lootsmalldrill

Full Heist Flow — Rear Route (Keypadgame)

StepActionItem / Tool
1Cut outdoor electric box — sets rear route, disables wired security, activates lobby lasers, alerts police, spawns guardsNone (lockpick minigame at box)
2USB hack rear door panels (×2, doors 482–483) through the laser grid — chopping minigame, no code requiredhack_usb
3Fingerprint hack vault laser panel — disables lower vault lasershack_usb
4USB hack guard PC inside the vault area — authorizes the vault panelhack_usb
5USB hack vault panel — thermite minigame opens vault door 486; trolleys + vitrine spawn; upper section doors unlockhack_usb
6Drill 8 deposit boxes with large_drill — synced scene + built-in drill minigamelarge_drill
7Cut high vitrine for premium gems / artcutter
8Grab 3–4 trolleys (cash / gold bars / diamonds rolled per trolley)

Bomb and drilling robtypes skip the manager PC, guard PC and vault panel hacks (steps 2–5 on upper, steps 4–5 on rear). Door panels and route selection still apply. Vault entry uses C4 or thermal drill directly.


Supported MLO

The Prompt Sandy Bank MLO is sold / owned separately. The script provides all coords, targets, lasers, doors and logic for this interior.

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Prompt Sandy Bank interior

Prompt Sandy Bank

A single, deeply tuned bank heist for the Prompt Sandy Bank MLO in Sandy Shores.

Has: 2 entry routes (upper manager office + rear electric box), mka-lasers lobby + vault grids, 4× USB door panels, fingerprint laser panel, manager PC + guard PC flows, 3 vault entry types, 8 deposit boxes, high vitrine cutting, manager mini safe smalldrill DUI, 3–4 trolleys, armoured guards.

Doors synced:  estrp-DoorSystem.

Configurable: robtype, dual paths, lasers, guards, drill tuning, economy, police & cooldown, tool consumption, feature flags.

Default robtype: Keypadgame • Also supports Bomb & Drilling

Preview


Drill Types

InteractionDUI OverlayNotes
Vault thermal drill (drilling robtype)YesLive on-screen DUI on ESTRP drill prop — heat, overheat, malfunctions & repair
Deposit boxes (large_drill)NoBuilt-in hei_prop_heist_drill + synced scene + scaleform drill minigame — no estrp-drillprop, no DUI
Manager mini safe (smalldrill)YesUpper route only. DUI overlay on drill prop with separate malfunction tuning (Config.MiniSafeDrillMalfunctions)

Drill DUI Preview

Maps with the drilling robbery type and DUI drill enabled show a live on-screen overlay while players drill the vault door. The interface tracks drill progress, heat and malfunctions in real time — fully tunable from your map config.

Drill DUI main screen

Drilling in progress

Live On-Screen Drill Overlay

While drilling the vault, players see a custom DUI panel mounted on the drill prop. It shows drill depth / progress, current heat level and live status so the robbery feels interactive instead of a plain progress bar.

The overlay stays synced with the vault drill animation and simulation — nearby players see the same drill action.

Overheat & Speed Control

If the drill runs too hot for too long, it overheats. Heat rises while drilling and cools when the player eases off. While overheated, drill speed is reduced so crews cannot mindlessly hold the trigger.

You control the difficulty: heat rise rate, cooldown speed, overheat threshold, speed multiplier while hot and whether a guaranteed overheat can happen at a set progress point.

 Drill DUI overheatDrill overheated

Drill DUI repair malfunction

Repairing Drill

Malfunctions & Repair

The drill can also malfunction or break based on your configured break chance. When that happens, players must complete a repair step before continuing — adding risk and pacing to vault drilling.

Toggle malfunctions on/off, set break chance per second, repair duration and force-break behaviour at max heat. Turn it into a hardcore mechanic or keep it light for casual servers.

Configurable DUI settings: drill duration, overheat heat, heat rise / cool rates, malfunction chance, repair time, guaranteed overheat progress and more — all in your active map config file.




Guards & Lasers


What You Can Configure


What You Get





Frequently Asked Questions

It means the scripts work with other inventories that use ESX/QB core functions to add, remove, or check item amounts. So far, it works well with Codem, QB, QS, OX, Core, and Origen inventories.

No, maps aren’t included. You’ll need to buy maps yourself. We only provide the scripts for those maps.

Short answer is no. Right now, we support the most popular inventories like Codem, QB, QS, OX, Core, and Origen, all using QB/ESX core item functions. If you get the open script, you can change or add whatever you want.

Open scripts give you full access to edit everything. Escrowed scripts only let you see some files and limit editing to protect the script.

Yes! All minigames are in open files, so you can tweak or swap them however you like.

Yes, you can replace the default police alerts with your own dispatch system. We have guides and examples in the Discord to help you.

No. Since scripts are in the keymaster / CFX Portal, changes for one server would affect everyone else and could cause issues. Check out the previews and info on the Tebex store before buying. If you want to extendedly edit the script then its reccomended to get Open version.

No. Before making a purchase, be sure that you have all required dependencies and the right core version. We do not offer refunds or exchanges for digital scripts.

Minigames resource has to be started separately and before our scripts. Do not include [IMG-Minigames] folder when uploading the script to your resources.

Most common reason is that you do not have resource: Estrp - Drill resource or prop is not whitelisted by anticheat. Our prop is included with the scripts which previously had K4MB1 Drill prop. Only Exceptions are K4MB1 Map robberies, they will still require his drill prop.

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