| Please note: The Pacific Bank MLO is NOT included in this package. This product is the robbery script, pre-tuned for the standard Pacific Bank interior. You provide / own the MLO. If you use a different Pacific layout, the coordinates in shared/config.lua may need small adjustments. |
| Resource | Required | Notes |
|---|---|---|
| ox_lib | Yes | Callbacks, progress bars & UI helpers |
| Target system | Yes | ox_target, qtarget or qb-target — selected with Config.Target |
| estrp-DoorSystem | Yes | Bundled with the script — start it before this resource |
| estrp-drillprops | Conditional | Bundled with the script — start it before this resource |
| minigames | Yes | Bundled with the script — start it before this resource. Fully editable or replaceable with your own minigames. |
| Framework | Yes | ESX / QB-Core / QBX — auto-detected or set manually |
| Inventory | Yes | OX (ox_inventory) or Other — any other inventory handled through your framework’s item functions (QB, QS, Core, Origen, Codem, etc.) |
| Notification system | Conditional | ox_lib by default — or wire your own notify function through Config.Notifications = 'custom' |
| Discord webhook | Optional | Log robbery starts and loot to your Discord in server/config_s.lua |
Run a complete Pacific Standard Bank robbery on your server. This is a single, focused resource built around the standard Pacific Bank interior — no map juggling, no bloated dependencies. Players breach the bank their way, crack the vault with C4 or a thermal drill, loot the vault, and escape through the tunnel while police respond.
Every step is config-driven and validated on the server: tools are checked and removed, vitrine loot is whitelisted, trolley and deposit-box rewards are rolled server-side, and the heist start/cooldown state is enforced. Synced scenes keep the thermite, drilling, glass cutting and trolley grabs visible to every nearby player.
Each crew can choose how they hit the bank. Pick the route that fits your server’s pace — or let players decide in the moment.
| Route | How it works | Best for |
|---|---|---|
| Main floor | Thermite the upper main door → the cell gate unlocks → thermite, C4 or thermal-drill the vault door → loot the vault. | Classic loud bank job |
| Tunnel | Plant C4 on the tunnel wall from the tunnel side → the vault door opens slowly (2 minutes) → loot the vault. | Alternative breach that bypasses the main floor |
| Tunnel (inside) | Blow the tunnel wall from inside the vault after looting. | Escape route only — no police alert and no cooldown gate |
| Stage | What happens | Tool / minigame | Notes |
|---|---|---|---|
| 1. Main entrance | Thermite the upper main door | Thermite + Chopping | Starts the heist, alerts police, unlocks the cell gate and spawns armed guards |
| 2. Vault door | C4 the vault door or thermal-drill it | C4 / Thermal drill + Chopping | Opens the vault for every player |
| 3. Tunnel breach | C4 the tunnel wall | C4 + Chopping | Vault door opens slowly; an inside blast is escape-only |
| 4. Deposit boxes | Drill the four safety deposit boxes | Large drill + synced drill scene | Random loot, validated server-side |
| 5. Glass vitrines | Plasma-cut the six display cases | Plasma cutter + synced cutting scene | Random gem, whitelisted server-side |
| 6. Trolleys | Grab 6–8 cash, gold or diamond trolleys | Grab target + carry animation | Config-driven payouts and spawn count |
| 7. Escape | Leave through the main floor or the tunnel | — | Bank clears after 30 minutes; cooldown is 60 minutes |
Set the style with one config line: Config.Robtype.
| Type | Vault entry | Notes |
|---|---|---|
| Bomb (default) | Plant C4 on the vault door — or blow the tunnel wall for the alternative route | Demolition minigame, fast loud entry. The tunnel can also be breached from inside as an escape route. |
| Drilling | Thermal drill the vault door with an animated drill prop and a live DUI overlay | Heat, overheat slowdown, jam / malfunction and repair system — fully tunable. |
The main door thermite and cell-gate flow stay the same regardless of vault entry type. Police count and cooldown are checked when the heist starts.
When Config.Robtype = 'drilling', players place the estlandia thermal drill on the vault door and work through a live on-screen DUI. The interface tracks drill progress, heat and malfunctions in real time — every value is configurable in shared/config.lua.
Live On-Screen Drill Overlay
While drilling the vault, players see a custom DUI panel mounted on the drill prop. It shows drill depth / progress, current heat level and live status so the robbery feels interactive instead of a plain progress bar.
The overlay stays synced with the vault drill animation — nearby players see the same drill action while the drilling player manages heat on the DUI.
Overheat & Speed Control
If the drill runs too hot for too long, it overheats. Heat rises while drilling and cools when the player eases off. While overheated, drill speed is reduced so crews cannot mindlessly hold the trigger.
You control the difficulty: heat rise rate, cooldown speed, overheat threshold, speed multiplier while hot and whether a guaranteed overheat can happen at a set progress point.
Malfunctions & RepairThe drill can also jam or break based on your configured break chance. When that happens, players must complete a repair step before continuing — adding risk and pacing to vault drilling.
Toggle malfunctions on/off, set break chance per second, repair duration and force-break behaviour at max heat.
Configurable DUI settings: drill duration, overheat heat, heat rise / cool rates, malfunction chance, repair time, guaranteed overheat progress and more — all in shared/config.lua.
| Target | Tool | Rewards | Config |
|---|---|---|---|
| 6 glass vitrines | Plasma cutter (cutter) | Pink diamond, panther statue, necklace, diamond bottle or gold monkey statue ,randomized every robbery | Config.Vitrines |
| 4 safety deposit boxes | Large drill (large_drill) | Gold coins, Rolex, necklace or ring | Config.BoxRewards |
| 6–8 loot trolleys | Grab target | $13,000–$20,000 cash, 15–30 gold bars or 30–50 diamonds per trolley. | Config.Trollymin / Trollymax, Config.GoldTrolley, Config.DiamondTrolley |
Every vitrine reward is whitelisted in the server event, so players cannot inject custom item names. Trolley and deposit-box amounts are rolled on the server.
Almost everything is edited in open config files — no need to touch encrypted script code.
Everything below is included in the purchase. The map (MLO interior) is not included — this is the robbery script built for it.
It means the scripts work with other inventories that use ESX/QB core functions to add, remove, or check item amounts. So far, it works well with Codem, QB, QS, OX, Core, and Origen inventories.
No, maps aren’t included. You’ll need to buy maps yourself. We only provide the scripts for those maps.
Short answer is no. Right now, we support the most popular inventories like Codem, QB, QS, OX, Core, and Origen, all using QB/ESX core item functions. If you get the open script, you can change or add whatever you want.
Open scripts give you full access to edit everything. Escrowed scripts only let you see some files and limit editing to protect the script.
Yes! All minigames are in open files, so you can tweak or swap them however you like.
Yes, you can replace the default police alerts with your own dispatch system. We have guides and examples in the Discord to help you.
No. Since scripts are in the keymaster / CFX Portal, changes for one server would affect everyone else and could cause issues. Check out the previews and info on the Tebex store before buying. If you want to extendedly edit the script then its reccomended to get Open version.
No. Before making a purchase, be sure that you have all required dependencies and the right core version. We do not offer refunds or exchanges for digital scripts.
Minigames resource has to be started separately and before our scripts. Do not include [IMG-Minigames] folder when uploading the script to your resources.
Most common reason is that you do not have resource: Estrp - Drill resource or prop is not whitelisted by anticheat. Our prop is included with the scripts which previously had K4MB1 Drill prop. Only Exceptions are K4MB1 Map robberies, they will still require his drill prop.
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